Saturday, January 25, 2014

The Lost Temple

Lost Temple is a new zone unlike any other, released in the massive Jan. 21st patch. The entire map is essentially the final showdown with The Architect, the main villain and ultimate boss in Battle Camp's storyline.

This showdown comes in the form of a series of raids. Unlike the quests in other zones, these fights require your entire troop to participate. The Architect will pick an element, and your troop will have to complete a series of raids against monsters of that element. Each attack costs a player 3 energy. After attacking, the player then has to wait a few minutes before attacking again (the wait time varies between raids).

(This wait timer slightly decreases the power of gold on these raids, but gold can still make a difference - the timers are shorter than the 30 minutes it would take to naturally recover 3 energy).

Much like the raids on the Troop panel, there is a time limit for defeating each element's raids. Succeed in less time, and you can move on to the next element. If time runs out, you'll have to try the same element raids again from the start. Additionally, the entire area has a 7-day timer. When that timer runs out, your troop's progress is completely reset, regardless of how far along you were.

Once you've defeated all of the elemental raids, you fight the final boss. Beat him within the time limit to complete the Lost Temple.

Of course, you can always fight these battles again, and you'll need to if you're interested in 2nd evolution. 2nd evolution requires new ingredients that can only be acquired in the Lost Temple - Fire, Water, Leaf, Rock and Wind Crystals, and Super, Ultra and Epic Crystals. To perform a 2nd evolution, you'll need crystals of the element and rarity that match your monsters.

There are already a couple top-tier troops that have defeated the Lost Temple (and even a couple players who have done a 2nd evolve). I think for the rest of us, this will be a much more long-term goal. And considering the cost of 2nd evolution, I think for many, getting more monsters simply perfect evolved and maxed will be a more reasonable proposition.

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