Tuesday, April 15, 2014

Update: Raid Halls, New Quests and Pet Skills

PennyPop seems to be making big changes on a monthly basis these days. In addition to preparing for the Easter event, today's update gave us several new features.

Raid Halls

Raid halls are new dungeons that can be found in Teepee Hollow, Turtle Falls, Spring Clearing, Rocky Ridge, and Mt. Magma. They're marked by these little wooden signs.

When you first enter the hall, you'll see a little animation showing off a big, angry monster. This is the final boss of the area. Each raid hall has several mini-bosses and a final boss. These boss fights are for your whole troop and can only be started by an admin.

Each mini-boss is a separate fight. Defeat each of them in succession, before their timers run out, to beat the hall. You'll get a reward for each boss you beat along the way. When you beat a hall on easy mode, you'll unlock the extreme mode - with harder fights, and better rewards.

Be aware that once you start a raid hall, you're locked out of all the others. Additionally, once you've beaten a hall, you have to wait 24 hours before activating it again.


One big change comes along with this. Players are required to beat the raid halls in Spring Clearing, Rocky Ridge, and Mt. Magma in order to earn the badge for those zones and unlock access to the next zone. This basically means players will have to be in a troop with people willing to run that hall, or they can't advance in the game. For old players who have already unlocked the zones, this isn't a big deal. For newer players, it might be annoying.

New Quests

The new daily quests seem to mostly involve running between multiple rangers on different maps and carrying out some simple instructions like "donate x of this monster". Overall, they seem to be less repetitive than the old ones, but also less lucrative.

Troop quests have also been introduced. These require the entire troop to do something within a 24 hour period, such as "pet the troop pet 15 times". They seem to be tuned so that moderately active troops can easily complete them.

Troop Pet Skills

Troop pets have finally woken up and are able to defend themselves. They now gain abilities at level 10, 20, 35, and 50. This might give troops a little more incentive to burn specials leveling the pet. This will be a very long-term goal for most troops. It's hard to even contemplate the number of specials required to get a troop pet to level 50.

UI Improvements

These are relatively minor compared to the last update. The raid log is the biggest improvement, as it's now split into four categories:
  • Event (for donating specials and dealing damage to event bosses)
  • Raid (including the new raid halls, old-school troop raids, and Lost Temple raids)
  • Ranger (which shows troop membership changes and member level-ups)
  • Pet (which just shows who has been petting or feeding the troop pet)
They've also added the monster animations to their detail cards in the Management section.

Monthly Updates?

The Lost Temple update was in late January, and the Troop Dungeon update was in mid-March. With this update falling squarely in the middle of April, I'm hoping that PennyPop is settling into a cycle where they add new features on a monthly basis.

What do you think of the new features? What would you like to see in the next month or two?

8 comments:

  1. I'm currently raiding in the teepee hollow hall raid & I did 87% damage, then my wife did 40% damage on the first boss. But we can't advance to the next boss because the game says we're at 0%. Any ideas? Thanks for your help.

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    1. I've seen the game take several minutes to update totals occasionally. Hopefully this was the case for you, and it worked itself out.

      If the problem doesn't resolve itself, take screen shots and send them to PennyPop support. In some situations, they'll give you some sort of compensation for bugs like this (although it seems to be hit or miss). Posting about it on their Facebook page can also sometimes help you get some support, if you're having trouble getting a response.

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  2. It gives me a certain amount of hours to beat all the monsters in Whirlwind Hall. But there's never enough time to do it, bc i have to wait for energy every ten minutes. any suggestions?

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  3. I was in a raid for Whirlwind hall, and I wound up joining late (they had already beaten darkwalker or whatever his name is). The people finished the raid while I was still in the group, but I never got credit for finishing, and now it says I'm in a raid at Waterfall hall even though that area is not unlocked for me yet. This happen to anyone else yet, and what can I do to progress?

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    1. I found out that when your in a troop and someone of your troop has starded a raid in one of the halls, you can only do that one hall till it is cleared, what you can do is step out of the troop and than yust join a group who is in the hall that you are too, or wait till you troop has finished the other hall and than start in the hall you want to do

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  4. I am now in Whirlwind Hall and have to partake in a 'group' battle of Mini Boss. My Troop has long since done this level, so I've clicked on Find Group. It does 'looking for a group (578 secs)...' Does this mean it's trying to find me a group to join in on for this battle? Is this the only way to pass this level?
    Thanks! :)

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  5. How do I join A triop raid after admin has started.

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  6. Okay my troop did the raid on the whirlwind hall. My husband engaged the raid and even had the last hit. The game let me and the other person playing go through to the next spot on the map but it's saying my husband has to redo whirlwind hall. Can someone please tell me why this happened?

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